<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Binary-Coded Decimal Logic Unit to 7 Segment Decoder</title>
	<atom:link href="http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/feed/" rel="self" type="application/rss+xml" />
	<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/</link>
	<description></description>
	<lastBuildDate>Wed, 06 May 2015 13:42:24 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.38</generator>
	<item>
		<title>By: roboticaust</title>
		<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/#comment-9115</link>
		<dc:creator><![CDATA[roboticaust]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 01:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/?p=2068#comment-9115</guid>
		<description><![CDATA[@Solarspot0287
Wouldn&#039;t know truthfully.  My pc has 6 cores at 5.2ghz each and 2 ati 6970s and is running off the single fastest ssd on the market.  Not to mention, my 16gbs of memory are cranked way up to keep up with my cpu overclock.  I typically get 700fps in game regardless of the amount﻿ of redstone involved.  Only time it drops is when I fraps (since it forces a 30 fps) or when I stream (lowers me to about 100-200fps since I opt for a high quality stream).]]></description>
		<content:encoded><![CDATA[<p>@Solarspot0287<br />
Wouldn&#8217;t know truthfully.  My pc has 6 cores at 5.2ghz each and 2 ati 6970s and is running off the single fastest ssd on the market.  Not to mention, my 16gbs of memory are cranked way up to keep up with my cpu overclock.  I typically get 700fps in game regardless of the amount﻿ of redstone involved.  Only time it drops is when I fraps (since it forces a 30 fps) or when I stream (lowers me to about 100-200fps since I opt for a high quality stream).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: therealZhuriel</title>
		<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/#comment-9124</link>
		<dc:creator><![CDATA[therealZhuriel]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 01:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/?p=2068#comment-9124</guid>
		<description><![CDATA[@roboticaust I&#039;ve built a hex to 7 segment decoder using piston-based array logic for each individual segment. From what I can tell, it isn&#039;t as compact or fast as your solution, but I could build it directly behind the display and it is only 11 blocks deep, 3-4 wide per segment (plus spacing) and 6 high. If you&#039;re interested, I could try recording a﻿ video of it and/or my array logic system.]]></description>
		<content:encoded><![CDATA[<p>@roboticaust I&#8217;ve built a hex to 7 segment decoder using piston-based array logic for each individual segment. From what I can tell, it isn&#8217;t as compact or fast as your solution, but I could build it directly behind the display and it is only 11 blocks deep, 3-4 wide per segment (plus spacing) and 6 high. If you&#8217;re interested, I could try recording a﻿ video of it and/or my array logic system.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roboticaust</title>
		<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/#comment-9123</link>
		<dc:creator><![CDATA[roboticaust]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 01:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/?p=2068#comment-9123</guid>
		<description><![CDATA[@therealZhuriel
If you can&#039;t record it, a world﻿ save would do nicely.  I&#039;d love to see what you have.  I&#039;m trying to keep it low ticks in case I have to deal with converting to and from binary since it requires multiplication and division.  Noting that the conversion would take place both before and after any calculations as well.  I&#039;d like to try my hand at straight bcd calculation instead, but it is pretty darn complicated.]]></description>
		<content:encoded><![CDATA[<p>@therealZhuriel<br />
If you can&#8217;t record it, a world﻿ save would do nicely.  I&#8217;d love to see what you have.  I&#8217;m trying to keep it low ticks in case I have to deal with converting to and from binary since it requires multiplication and division.  Noting that the conversion would take place both before and after any calculations as well.  I&#8217;d like to try my hand at straight bcd calculation instead, but it is pretty darn complicated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roboticaust</title>
		<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/#comment-9125</link>
		<dc:creator><![CDATA[roboticaust]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 00:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/?p=2068#comment-9125</guid>
		<description><![CDATA[@therealZhuriel
The second line is the invert line.  So one acts like an enabler while the other is a dis-abler.  It was the only way I could think of that didn&#039;t require a ridiculous amount of tick like all the other designs I&#039;ve seen.  It makes that floor a bit larger, but it needs to be wide for the 7 segs anyhow.  But it is a rough design.  I want to﻿ find a much cleaner, low tick solution that is compact and right up against the segment inputs.]]></description>
		<content:encoded><![CDATA[<p>@therealZhuriel<br />
The second line is the invert line.  So one acts like an enabler while the other is a dis-abler.  It was the only way I could think of that didn&#8217;t require a ridiculous amount of tick like all the other designs I&#8217;ve seen.  It makes that floor a bit larger, but it needs to be wide for the 7 segs anyhow.  But it is a rough design.  I want to﻿ find a much cleaner, low tick solution that is compact and right up against the segment inputs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roboticaust</title>
		<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/#comment-9120</link>
		<dc:creator><![CDATA[roboticaust]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 00:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/?p=2068#comment-9120</guid>
		<description><![CDATA[@karlisgross
Okay, that is fucking impressive.  This is actually pretty goddamn close to what I want to do with it but less laggy.  I didn&#039;t know about a sequential bcd to binary converter.  As best I&#039;ve seen and read online, you have to do mathematical conversions on to them in order to achieve it.  This gave me a lot of ideas and a lot to research and should make the whole idea happen faster if I can figure it﻿ out in my own way.  Thank you for this :D]]></description>
		<content:encoded><![CDATA[<p>@karlisgross<br />
Okay, that is fucking impressive.  This is actually pretty goddamn close to what I want to do with it but less laggy.  I didn&#8217;t know about a sequential bcd to binary converter.  As best I&#8217;ve seen and read online, you have to do mathematical conversions on to them in order to achieve it.  This gave me a lot of ideas and a lot to research and should make the whole idea happen faster if I can figure it﻿ out in my own way.  Thank you for this :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: colorblind1333</title>
		<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/#comment-9113</link>
		<dc:creator><![CDATA[colorblind1333]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 00:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/?p=2068#comment-9113</guid>
		<description><![CDATA[@roboticaust is﻿ that a sandy bridge e?]]></description>
		<content:encoded><![CDATA[<p>@roboticaust is﻿ that a sandy bridge e?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Solarspot0287</title>
		<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/#comment-9116</link>
		<dc:creator><![CDATA[Solarspot0287]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 00:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/?p=2068#comment-9116</guid>
		<description><![CDATA[...While it&#039;s almost completely unrelated to your decoder (although it does look nice!), I like the idea of pushing glowstone through a water curtain.  Makes for a﻿ lot of contrast, much easier to see than torches or moving white wool against white wool...  Does glowstone moving / water flowing create a lot of lag with a setup like this?]]></description>
		<content:encoded><![CDATA[<p>&#8230;While it&#8217;s almost completely unrelated to your decoder (although it does look nice!), I like the idea of pushing glowstone through a water curtain.  Makes for a﻿ lot of contrast, much easier to see than torches or moving white wool against white wool&#8230;  Does glowstone moving / water flowing create a lot of lag with a setup like this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yayimahuman</title>
		<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/#comment-9119</link>
		<dc:creator><![CDATA[yayimahuman]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 00:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/?p=2068#comment-9119</guid>
		<description><![CDATA[What?﻿]]></description>
		<content:encoded><![CDATA[<p>What?﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yayimahuman</title>
		<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/#comment-9117</link>
		<dc:creator><![CDATA[yayimahuman]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 00:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/?p=2068#comment-9117</guid>
		<description><![CDATA[Ohhhh!!!! Got it.﻿]]></description>
		<content:encoded><![CDATA[<p>Ohhhh!!!! Got it.﻿</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roboticaust</title>
		<link>http://minecraftvideos.info/binary-coded-decimal-logic-unit-to-7-segment-decoder/#comment-9129</link>
		<dc:creator><![CDATA[roboticaust]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 00:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://minecraftvideos.info/?p=2068#comment-9129</guid>
		<description><![CDATA[@opopopopop31
Tis the goal.  This is actually just a silly sideproject for me since I&#039;ve been wanting to build one for ages but never put forth the time.  I don&#039;t want it to become my main focus by any means, but rather just something to do every now and then as a break from other projects.  It&#039;s good to have﻿ a few things going on at once so you don&#039;t absolutely bore yourself to tears trying to make one concept work.]]></description>
		<content:encoded><![CDATA[<p>@opopopopop31<br />
Tis the goal.  This is actually just a silly sideproject for me since I&#8217;ve been wanting to build one for ages but never put forth the time.  I don&#8217;t want it to become my main focus by any means, but rather just something to do every now and then as a break from other projects.  It&#8217;s good to have﻿ a few things going on at once so you don&#8217;t absolutely bore yourself to tears trying to make one concept work.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
